

“I do hope we’ll find a whole new audience on mobile,” Moulder said. That means future Nancy Drew and Hardy Boys games will likely see simultaneous releases on PC and tablet. Besides the better-looking visuals, the Unity tools enable developers to build a game once and then release it for consoles, PC, tablets, and smartphones without a lot of extra effort. The publisher also recently acquired the rights to The Hardy Boys novels, and the company will start making those puzzlers with this more-efficient development process. Moulder expects that all of its games will run on this new technology in one to two years.

Her plans to use this process to bring all of its past Nancy Drew releases to mobile, but it also plans to use Unity for its future PC titles. “So the final product is both more compact but also supports a higher resolution.” “So we’ve taken all the assets from our original game that were created in 3D but then converted to 2D for the PC game, and we’ve taken those original 3D assets and we’re using those in our custom Unity-based engine for iOS,” said Moulder. That led Her to the Unity game platform, which is a popular set of development tools that is capable of producing quality visuals on nearly every modern-day platform. At the same time, he wanted the development team to take full advantage of the high-definition screens like the iPad’s Retina display. Moulder felt that it didn’t make sense to ask casual gamers to download huge files on their tablet. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
